I think you need to do some modifications of the code. The rendering to be more specific. I think the source code assume it is running on a screen with 80-columns and it use a lot of fixed screen positions. But give it a try, let me know if you succeed.
I have uploaded a new version of the game that you can try to compile on your c64. I have added constants for the screen width that you need to set. Let me know if you get it to run.
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Andre4s, do you think this will work on a Commodore 64 with the CP/M cartridge installed?
I think you need to do some modifications of the code. The rendering to be more specific. I think the source code assume it is running on a screen with 80-columns and it use a lot of fixed screen positions. But give it a try, let me know if you succeed.
Some exotic hardware you managed to get hold of 👍
Yeah, I have the CP/M Cartridge boxed and have never actually used it. I don't even know if it works!
I have uploaded a new version of the game that you can try to compile on your c64. I have added constants for the screen width that you need to set. Let me know if you get it to run.
Excellent! I just bought a copy and will see if I can figure out turbo pascal so I can compile it. I have not used CP/M in a long time.